The size you specify always has the same aspect ratio as your original image. Sets the size of the exported bitmap image in pixels. The Export Bitmap dialog box has the following options. The Dither Solid Colors option does not function if Colors option is selected.Ĭreate bitmap images for use in other applications. This restriction in dimensions is applicable for versions later than CS6. The dimensions of the exported GIF are restricted to a value less than pixels. The higher the bit depth, the larger the file. Sets the number of bits per pixel to use in creating the image. To use the screen resolution and maintain the aspect ratio of your original image, select Match Screen. Sets the size of the exported bitmap image to the number of pixels you enter in the Width and Height fields. However, the Match Screen matches the exported image to the size of the Animate content as it appears on your screen. Tweens and animation with multiple frames: not exported, but a selected frame is exported as a static object. Object and layer names are preserved when exporting to FXG format. When you export a file containing vector and bitmap images using FXG export, a separate folder is created along with the FXG file.Īnimate allows single or multiple selection of any objects on the stage for export to FXG. These include bitmaps, some filters, some blend modes, gradients, masks, and 3D. When creating an FXG file, vector graphics are stored directly within the file.Įlements for which there is no corresponding tag in FXG are exported as bitmap graphics which are then referenced in the FXG file. The FXG format helps designers and developers collaborate more efficiently by enabling them to exchange graphic content with high fidelity.ĭesigners can create graphics using Adobe design tools and export them into the FXG format. Turn off this option if you are not using a transparent background and images placed on a background color are different from the current color of the Stage.Ĭhoose your desired options in the dialog and click Done to export your animation as animated GIF file. Smooth – Toggles whether to apply smoothing to the edges of the image output. Alternatively, choose an alpha value for the background to create transparency. With 8 bit or 24 bit images, you can change the setting to Opaque and then select a background color from the color picker. When the Colors option is set to 8 bit or 24 bit, the Backgroundoption defaults to the Stage color. When Colors is set to 32 bit, the image background is always transparent. This setting is only available when the Colors option is set to 8 bit or 24 bit. Background – The color to use as the background color for the image output. If you select 24 bit or 8 bit, which do not support transparency, the Background setting changes to Stage. The default is 32 bit, which supports transparency. Colors – The bit depth of the image output. The default is the height of the symbol content. The default is the width of the symbol content. You can scale the output by changing this value. In the Save As dialog, choose a location for the output and click OK. If you export from the Stage, any transformations for example, scaling you have applied to the symbol instance are preserved in the image output. During export, Animate formerly Flash Professional creates a separate image file for each frame in the symbol. You can export a series of image files from an individual movie clip, button, or graphic symbol in the Library or on the Stage. Taking your app preferences across devices as simple as export and importing a file. You can also export your own app settings including tool bar setting, key board shortcuts and other application settings as a single file. You can switch between expert and novice preferences.
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